Continuing
with my game changing, I move into Wednesday night league with things feeling good.
During practice, I hit the pocket consistently and struck each time (many guys
don’t like that because they say it portends a bad start once the score keepers
come on for the actual game).
I
shoot a clean 1st game for a 228, then shoot a 222 with one blown
10-pin. Not being able to pick up that pin consistently is probably the biggest
cause of my averaging dropping.
Not
making those spares works on my mind and I start pushing myself to catch up
because of needing to string strikes to make up for the missed spares. (The “compounding
effect,” where mistakes build upon mistakes and you very rarely catch up.)
In the
3rd game, the dreaded transition gets me frustrated and I make some
bad changes (not being patient, really) and end up with zero doubles, only a
couple of strikes, and four open frames for a 156. I go stone-7 (blow it),
10-pin, fast-8, then I change balls to my Total NV.
The NV
goes strike, then a 4-5-7 split. I had suspected this ball of being “dead”
because whenever I brought it back into my arsenal, I left a lot of 8-10 splits
with it. I then switch to a Brunswick Absolute Inferno and leave a solid 4-7-9
split. Another bad choice as this ball has never performed good for me. Somehow
Brunswick cover stocks and weight blocks don’t agree with me.
(Also,
note that the NV and Inferno are really old bowling balls that I brought out of
retirement “just to try” since I’ve been bowling so badly.)
I go
back to my Roto Hy-Wire and finish out the series with a 170+ for a dismal 770+
after a 450 two game start.
Looking
back at the 3rd and 4th games, I surmise that with the
reduced ball speed, the lane changes will affect my bowling ball much more than
with my previous style. Although there doesn’t seem to be that much less ball
speed, the oil changes will require me to make larger changes – 5 and 3, rather
than 2 and 1. It may even require a Zone Change.
Still,
Whenever I execute properly, pins are flying so I’ll continue working on this
latest change in my game.
No comments:
Post a Comment